Hi Roberto,
Thanks. Based on looking at the c++ code of ppl_lcdd, I have indeed been able to figure out the way to do the V to H convex hull computation.
However, I have some difficulty understanding the following:
Regarding your other question, the PPL can be compiled for Windows using
MinGW.
I have looked at the installation instructions at:
I have installed MinGW on my Windows computer. Are you saying that I should *install* PPL using MinGW? On a linux machine, after downloading the bzip2 tar archive, I was indeed able to run ./configure, make and make install just fine. On a windows machine, I do not know how to *install* the library so that the system is able to "see" the ppl.hh file, for instance. In other words, what are the equivalent steps to take on the windows machine to ./configure, make and make install?
Install and README.configure links on the ppl-download page do not seem to point at any specific page. They currently point to the same page.
Or, is it that I should just store the contents of the folder obtained after extracting the zip file on
Then, should I just inform my IDE on Windows (Visual Studio 2019) to find the header files in this folder? For e.g., the header file, ppl.hh is located in the src/ subfolder. Of course, then, as you suggest, I will change the settings in my IDE to use the MinGW toolchain instead of the MSVC toolchain.
Thank you.
Tryer.